I stayed late at work today to try out Guitar Hero, which we are setting up for a party later in the week. Wow, I know I am arriving late to this party, but that game is super fun. However, I was amazed at how poorly I preformed playing the "instrument." I've never really learned how to play a real instrument and this helps remind me why. But I sure did feel like a rock star bopping along on Easy to Franz Ferdinad's 'Take Me Out'.
Check out this amazing player showing how it's done on Expert mode:
Serious Game Source has a great article on the need for a centralized agency for creating education focused yet still entertaining "serious" games. I love this idea simply because it builds on a model that works fabulously, PBS (and within CPB, the Corporation for Public Broadcasting). This article does a good and quick job of covering some of the common misconceptions about games made by the outside world:
- boys only (actually 40% girls)
- niche market (actually bigger than movies)
- platform stereotypes (actually games are everywhere and you don't need a alien-ware PC or a xbox360 to play 'em)
- nobody's making serious games (actually still woefully underfunded but tons of amazing stuff: GlucoBoy: glucose monitor in a gameboy, balance the Massachusetts state budget with MassBalence, help the UN fight hunger with Food Force)