Fellow Twin Cities citizen Aric McKown (I think this is who is running this gig) has a great idea. Every Saturday he will hide somewhere in Minneapolis and post clues every 15-30 min. as to his whereabouts via his Twitter account. Then it's up to us to find him. He's calling it the Least Dangerout Game. This is exactly the type of emergent real world fun that I love to see growing out of the networks.
I am a recently addicted Saint Paul Winter Carnival Medalion Hunter and an itinerant geochache searcher but need a new hunting game. So this should be quite the fun addition to my city games portfolio. Here's hoping I'll see Aric on Saturday.
I stayed late at work today to try out Guitar Hero, which we are setting up for a party later in the week. Wow, I know I am arriving late to this party, but that game is super fun. However, I was amazed at how poorly I preformed playing the "instrument." I've never really learned how to play a real instrument and this helps remind me why. But I sure did feel like a rock star bopping along on Easy to Franz Ferdinad's 'Take Me Out'.
Check out this amazing player showing how it's done on Expert mode:
I just visited the marvelous Surreal Calder show at the MIA today and was entranced by a video that played midway through this exhibit. In Cirque de Calder you can see a vast number of toys, automata, and playful creations dance around in a fantastical circus. You can watch it online (in parts, Cirque de Calder- Clip 1, Cirque de Calder- Clip 2, Cirque de Calder- Clip 3, Cirque de Calder- Clip 4).
Serious Game Source has a great article on the need for a centralized agency for creating education focused yet still entertaining "serious" games. I love this idea simply because it builds on a model that works fabulously, PBS (and within CPB, the Corporation for Public Broadcasting). This article does a good and quick job of covering some of the common misconceptions about games made by the outside world:
- boys only (actually 40% girls)
- niche market (actually bigger than movies)
- platform stereotypes (actually games are everywhere and you don't need a alien-ware PC or a xbox360 to play 'em)
- nobody's making serious games (actually still woefully underfunded but tons of amazing stuff: GlucoBoy: glucose monitor in a gameboy, balance the Massachusetts state budget with MassBalence, help the UN fight hunger with Food Force)