Serious Game Source has a great article on the need for a centralized agency for creating education focused yet still entertaining "serious" games. I love this idea simply because it builds on a model that works fabulously, PBS (and within CPB, the Corporation for Public Broadcasting). This article does a good and quick job of covering some of the common misconceptions about games made by the outside world:
- boys only (actually 40% girls)
- niche market (actually bigger than movies)
- platform stereotypes (actually games are everywhere and you don't need a alien-ware PC or a xbox360 to play 'em)
- nobody's making serious games (actually still woefully underfunded but tons of amazing stuff: GlucoBoy: glucose monitor in a gameboy, balance the Massachusetts state budget with MassBalence, help the UN fight hunger with Food Force)
Flying over seas is never super fun, but this time I got particularly packed into my seat between two other large fellows (being polite here). It was like an 8 hour passive aggressive arm rest fight.
Despite being squeezed on both sides by my husky row mates I was excited to find the video game movie palooza they had installed in the head rest in front of me. You could watch all kinds of movies on demand (Aeon Flux, Butch Casidy and the Sundance Kid for me) and play a fun batch of games. You could even play trivia with the whole plane. I didn't fare so well.
Well, all went smoothly with the more important aspects of the trip (landing, takeoff, not falling out of the sky), and my sister, brother in-law, and Mom met me at the airport for a quick train ride into the heart of London.